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Computer Science Dice Game

Paper Type: Free Essay Subject: Computer Science
Wordcount: 6260 words Published: 24th Sep 2021

Reference this

 Analysis

Try and create 3 or more key success criteria for your program.

Success Criteria:

  1.                Replay Ability (Previous scores, reset game)
  2.                User-friendly (Clear instructions, functional time pauses)
  3.                Authentication (Are they an authorised player?)
  4.                Resolving problems (instances of a draw, similar top scores)
  5.                Visual aid (Showing player name, score, rolls, score changes)
  6.                Limited functions (Only deduct or add points once, don’t let the score go past 0)
  7.                Advanced functions (files, randomisation)
 

Decomposition

Design

You may like to create a flow chart which will show broadly how your program will work.  If so include your flow chart in this section.

You must create pseudocode for a part of your program (minimum of 15 lines)

Pseudocode – Main Body of the game (Without SaveScores function)

START

AuthenList = [testplayer1;password1, testplayer2;password2, testplayer3;password3]

INPUT Player1Username

INPUT Player1Password

IF Player1Username AND Player1Password IN Authenlist:

 OUTPUT ‘Authenticated Player’

 INPUT Player2Username

 INPUT Player2Password

 IF Player2Username AND Player1Password IN Authenlist:

  IF Player2Username NOT Player1Username:

   IF Player2Password NOT Player1Password:

    OUTPUT ‘Authenticated Player’

    INPUT Commence BY player1

    IF Commence = ‘START’:

Player1Score = 0

Player2Score = 0

     P1GO()

     Roll1 = CHOOSE RANDOM 1-6

     Roll2 = CHOOSE RANDOM 1-6

     OUTPUT Roll1, Roll2

     Score = Roll1 + Roll2

     IF Score IS EVEN:

      Score = Score + 10

      ADD TO Player1Score

     IF Score IS ODD:

      Score = Score – 5

      UNLESS Score = 3

      THEN Score = 0

P2GO()

     Roll1 = CHOOSE RANDOM 1-6

     Roll2 = CHOOSE RANDOM 1-6

     OUTPUT Roll1, Roll2

     Score = Roll1 + Roll2

     IF Score IS EVEN:

      Score = Score + 10

     IF Score IS ODD:

      Score = Score – 5

      UNLESS Score = 3

      THEN Score = 0

     LOOP P1GO AND P2GO (4)

     IF Player1Score > Player2Score

      OUTPUT Player1 ‘IS THE WINNER

     IF Player2Score > Player1Score

      OUTPUT Player2 ‘IS THE WINNER’

     IF Player1Score = Player2Score:

      P1 = CHOOSE RANDOM 1-6

      P2 = CHOOSE RANDOM 1-6

      IF P1 > P2:

       OUTPUT Player1 ‘IS THE WINNER’

      IF P2 > P1:

       OUTPUT Player2 ‘IS THE WINNER

      IF P1 = P2:

       RETURN TO Line{IF Player1Score = Player2Score:}

Flowchart – SaveScores

SaveScores Function

 

 

Test design

  •  Think of tests that you can carry out to see if your system works
  • Remember to try and use normal, boundary and erroneous tests.
  • If you wish to, you may add more tests to the table.

 

My tests:

Test

What am I testing?

What data will I use?

Normal/Boundary/Erroneous?

Expected Result

1

Element In a list

String

Normal

Authenticates the player

2

“”

“”

Boundary

Doesn’t allow entry as the same person

3

“”

Any

Erroneous

Not allowed entry since it isn’t defined

4

Given input

Integer -> String

Normal

Performs option

5

“”

Out of range integer

Boundary

Terminate with error message

6

“”

String

Erroneous

Terminate with error message

My test screenshots:

Development

  • Copy and paste your code into this section
  • Remember to try and add comments to your code to make it more readable!

My program code:

Function – SaveScores

def SaveScores(playername, playerscore):

    with open(‘playerscores.txt’,’r’) as value:

        lines = value.readlines()

        a1 = (lines[0])

        a2 = (lines[1])

        b1 = (lines[3])

        b2 = (lines[4])

        c1 = (lines[6])

        c2 = (lines[7])

        d1 = (lines[9])

        d2 = (lines[10])

        e1 = (lines[12])

        e2 = (lines[13]) #Obtain values from text file

        a1 = int(a1) #for ordering in the set list

        b1 = int(b1)

        c1 = int(c1)

        d1 = int(d1)

        e1 = int(e1)

    removescore = ”

    removename = ”

    appendscore = playerscore #values given at top of function

    appendname = playername

    scorelist = [a1, b1, c1, d1, e1] #correct order

    scorelist.append(appendscore) #new value is added

    scorelist.sort() #in ascending order

    scorelist.reverse() #so it is from high -> low

    scorelist.pop() #takes off smallest value

    isScore = scorelist.index(appendscore) #where is it

    if isScore == 0: #first in list

        removescore = e1

        removename = e2 #replaces each value with previous

        e1 = d1

        e2 = d2

        d1 = c1

        d2 = c2

        c1 = b1

        c2 = b2

        b1 = a1

        b2 = a2

        a1 = appendscore

        a2 = appendname

        print(a1)

        print(a2)

        print(b1)

        print(b2)

        print(c1)

        print(c2)

        print(d1)

        print(d2)

        print(e1)

        print(e2)

        f = open(‘playerscores.txt’, ‘w+’)

        f.truncate(0) #clears list

        f.write(str(a1) + ‘ ’ + a2 + ‘ ’)

        f.write(str(b1) + ‘ ’ + b2 + ‘ ’)

        f.write(str(c1) + ‘ ’ + c2 + ‘ ’)

        f.write(str(d1) + ‘ ’ + d2 + ‘ ’)

        f.write(str(e1) + ‘ ’ + e2)

    if isScore == 1: #2nd in list

        removescore = e1

        removename = e2

        e1 = d1

        e2 = d2

        d1 = c1

        d2 = c2

        c1 = b1

        c2 = b2

        b1 = appendscore

        b2 = appendname

        print(a1)

        print(a2)

        print(b1)

        print(b2)

        print(c1)

        print(c2)

        print(d1)

        print(d2)

        print(e1)

        print(e2)

        f = open(‘playerscores.txt’, ‘w+’)

        f.truncate(0)

        f.write(str(a1) + ‘ ’ + a2 + ‘ ’)

        f.write(str(b1) + ‘ ’ + b2 + ‘ ’)

        f.write(str(c1) + ‘ ’ + c2 + ‘ ’)

        f.write(str(d1) + ‘ ’ + d2 + ‘ ’)

        f.write(str(e1) + ‘ ’ + e2 + ‘ ’)

    if isScore == 2: #3rd in list

        removescore = e1

        removename = e2

        e1 = d1

        e2 = d2

        d1 = c1

        d2 = c2

        c1 = appendscore

        c2 = appendname

        print(a1)

        print(a2)

        print(b1)

        print(b2)

        print(c1)

        print(c2)

        print(d1)

        print(d2)

        print(e1)

        print(e2)

        f = open(‘playerscores.txt’, ‘w+’)

        f.truncate(0)

        f.write(str(a1) + ‘ ’ + a2 + ‘ ’)

        f.write(str(b1) + ‘ ’ + b2 + ‘ ’)

        f.write(str(c1) + ‘ ’ + c2 + ‘ ’)

        f.write(str(d1) + ‘ ’ + d2 + ‘ ’)

        f.write(str(e1) + ‘ ’ + e2 + ‘ ’)

    if isScore == 3: #4th in list

        removescore = e1

        removename = e2

        e1 = d1

        e2 = d2

        d1 = appendscore

        d2 = appendname

        print(a1)

        print(a2)

        print(b1)

        print(b2)

        print(c1)

        print(c2)

        print(d1)

        print(d2)

        print(e1)

        print(e2)

        f = open(‘playerscores.txt’, ‘w+’)

        f.truncate(0)

        f.write(str(a1) + ‘ ’ + a2 + ‘ ’)

        f.write(str(b1) + ‘ ’ + b2 + ‘ ’)

        f.write(str(c1) + ‘ ’ + c2 + ‘ ’)

        f.write(str(d1) + ‘ ’ + d2 + ‘ ’)

        f.write(str(e1) + ‘ ’ + e2 + ‘ ’)

    if isScore == 4: #last value to be written in list

        removescore = e1

        removename = e2

        e1 = appendscore

        e2 = appendname

        print(a1)

        print(a2)

        print(b1)

        print(b2)

        print(c1)

        print(c2)

        print(d1)

        print(d2)

        print(e1)

        print(e2)

        f = open(‘playerscores.txt’, ‘w+’)

        f.truncate(0)

        f.write(str(a1) + ‘ ’ + a2 + ‘ ’)

        f.write(str(b1) + ‘ ’ + b2 + ‘ ’)

        f.write(str(c1) + ‘ ’ + c2 + ‘ ’)

        f.write(str(d1) + ‘ ’ + d2 + ‘ ’)

        f.write(str(e1) + ‘ ’ + e2 + ‘ ’)

    if isScore == 5: #not in top 5

        removescore = appendscore

        removename = appendscore

        print(a1)

        print(a2)

        print(b1)

        print(b2)

        print(c1)

        print(c2)

        print(d1)

        print(d2)

        print(e1)

        print(e2)

        f = open(‘playerscores.txt’, ‘w+’)

        f.truncate(0)

        f.write(str(a1) + ‘ ’ + a2 + ‘ ’)

        f.write(str(b1) + ‘ ’ + b2 + ‘ ’)

        f.write(str(c1) + ‘ ’ + c2 + ‘ ’)

        f.write(str(d1) + ‘ ’ + d2 + ‘ ’)

        f.write(str(e1) + ‘ ’ + e2 + ‘ ’)

Actual Coding (without the function, but referred to)

import os

import random

import time

import sys #all the imported functions needed to make it user-friendly, or function properly

players = 0    #for while loop

Player1 = (”)

Player2 = (”)

os.system(‘clear’) #removes clutter

process = input(‘What do you want to do? 1} Play the dice game or 2} View the scores of a certain player (Type 1 or 2) ’) #different functionalities

if process == ‘1’:

    while True: #ability to replay it at the end

        os.system(‘clear’) #clear any clutter (used quite often)

        while players == 0: #only occurs when no players are present

            AuthenPlayers = [‘testplayer1’, ‘testplayer2’, ‘testplayer3’, ‘testplayer4’] #placeholders used in place of actual in testing phase

            AuthenPassword = [‘password1’, ‘password2’, ‘password3’, ‘password4’]

            print(‘33[1;31;40m’) #RED TEXT

            username1 = input(‘Username : ‘) #visual prompting

            password1 = input(‘Password : ‘)

            if username1 in AuthenPlayers:

                if password1 in AuthenPassword:

                    userid1 = AuthenPlayers.index(username1)

                    passid1 = AuthenPassword.index(password1)

                    if userid1 == passid1:

                        print (‘Authenticated Player’)

                        Player1 = username1

                        players = 1

                        time.sleep(3)

                        os.system(‘clear’)

                        break

        while players == 1: #only occurs when one player is present

            AuthenPlayers = [‘testplayer1’, ‘testplayer2’, ‘testplayer3’, ‘testplayer4’]

            AuthenPassword = [‘password1’, ‘password2’, ‘password3’, ‘password4’]

            print(‘33[1;34;40m’) #BLUE TEXT

            username2 = input(‘Username : ‘)

            password2 = input(‘Password : ‘)

            if username2 in AuthenPlayers:

                if password2 in AuthenPassword:

                    userid2 = AuthenPlayers.index(username2)

                    passid2 = AuthenPassword.index(password2)

                    if userid2 == passid2:

                        if userid1 != userid2: #not the same as the original

                            if passid1 != passid2:

                                print (‘Authenticated Player’)

                                Player2 = username2

                                players = 2

                                time.sleep(3)

                                os.system(‘clear’)

                                break

        if players == 2: #only occurs when two players are present

            print (‘Here are the rules of the game’)

            time.sleep(3)

            os.system(‘clear’)

            print (‘1) There will be 5 rounds 2) You will roll 2 dice 3) If the accumulative score is even, gain 10 points and the amount on the dice 4) If the accumulative score is odd, gain the total on the dice, minus 5 Highest score wins’) #so the player understands

            time.sleep(3)

            commence = input(‘When you’re ready, type START ’)

            if commence == ‘START’: #to start the game

                os.system(‘clear’)

                diceval = [1, 2, 3, 4, 5, 6] #give viable values

                Round = 1

                player1score = 0

                player2score = 0

                while Round <= 5:

    print(‘33[1;37;40m’)

                    print(‘Round ‘ + str(Round)) #useful information for the players

                    print(‘33[1;31;40m’)

                    print(username1 + ‘ : ‘ + str(player1score))

                    print(‘33[1;34;40m’)

                    print(username2 + ‘ : ‘ + str(player2score))

                    print(‘33[1;31;40m’)

                    p1go = input(‘ Player 1: Type ROLL to roll ’) #how they roll the dice

                    if p1go == ‘ROLL’: #separate p1 and p2

                        p1roll1 = random.choice(diceval)

                        p1roll2 = random.choice(diceval) #simulates the diceroll

                        p1score = p1roll1 + p1roll2 #accumulative score

                        print(str(p1roll1) + ‘, ‘ + str(p1roll2))

                        time.sleep(3)

                        print(p1score)

                        if p1score == 2 or p1score == 4 or p1score == 6 or p1score == 8 or p1score == 10 or p1score == 12: #Even Values

                            p1add = p1score

                            p1add = p1add + 10 #Rewarded for even

                            player1score = player1score + p1add

                            print(‘Since your number was even, you gain an extra 10 points. Your new score is: ‘ + str(player1score))

                            time.sleep(3)

                        if p1score == 3 or p1score == 5 or p1score == 7 or p1score == 9 or p1score == 11: #Odd Values

                            if p1score == 3:

                                p1sub = p1score

                                p1sub = 0

                                player1score = player1score + p1sub #To prevent a negative value

                                print(‘Since your number was odd, you lose 5 points. But since you got 3, your new score is: ‘ + str(player1score))

                                time.sleep(3)

                            if p1score == 5 or p1score == 7 or p1score == 9 or p1score == 11:

                                p1sub = p1score

                                p1sub = p1sub – 5 #Loss for an odd number

                                player1score = player1score + p1sub

                                print(‘Since your number was odd, you lose 5 points. Your new score is: ‘ + str(player1score))

                                time.sleep(3)

                        print(‘33[1;34;40m’)       

                        p2go = input(‘ Player 2: Type ROLL to roll ’)

                        if p2go == ‘ROLL’:

                            p2roll1 = random.choice(diceval)

                            p2roll2 = random.choice(diceval)

                            p2score = p2roll1 + p2roll2

                            print(str(p2roll1) + ‘, ‘ + str(p2roll2))

                            time.sleep(3)

                            print(p2score)

                            if p2score == 2 or p2score == 4 or p2score == 6 or p2score == 8 or p2score == 10 or p2score == 12:

                                p2add = p2score

                                p2add = p2add + 10

                                player2score = player2score + p2add

                                print(‘Since your number was even, you gain an extra 10 points. Your new score is: ‘ + str(player2score))

                                time.sleep(3)

                                Round = Round + 1

                                os.system(‘clear’)

                            if p2score == 3 or p2score == 5 or p2score == 7 or p2score == 9 or p2score == 11:

                                if p2score == 3:

                                    p2sub = p2score

                                    p2sub = 0

                                    player2score = player2score + p2sub

                                    print(‘Since your number was odd, you lose 5 points. But since you got 3, your new score is: ‘ + str(player2score))

                                    time.sleep(3)

                                    Round = Round + 1

                                    os.system(‘clear’)

                                if p2score == 5 or p2score == 7 or p2score == 9 or p2score == 11:

                                    p2sub = p2score

                                    p2sub = p2sub – 5

                                    player2score = player2score + p2sub

                                    print(‘Since your number was odd, you lose 5 points. Your new score is: ‘ + str(player2score))

                                    time.sleep(3)

                                    Round = Round + 1 #to increase the round counter to initiate a later function (5 round maximum)

                                    os.system(‘clear’)

                if Round > 5: #To terminate the game after 5 rounds

                    if player1score > player2score: #The first player’s score is greater than the second

                        SaveScores(username1, player1score)    #the function I created

                        time.sleep(3)

                        os.system(‘clear’)

                        print(‘33[1;31;40m’)

                        print (username1 + ‘ IS THE WINNER WITH ‘ + str(player1score) + ‘ POINTS ‘) #visual congratulations

                        time.sleep(2)

                        replay = input(‘ What do you want to do? 1] Replay game 2] Exit (Type either 1, 2)’) #Replayability

                        if replay == ‘1’: #defined as values

                            break

                        if replay == ‘2’:

                            sys.exit(‘Thank You For Playing’)

                    if player1score < player2score: #The second player’s score is greater than the first

                        SaveScores(username2, player2score)    

                        time.sleep(3)

                        os.system(‘clear’)

                        print(‘33[1;34;40m’)

                        print (username2 + ‘IS THE WINNER WITH’ + str(player2score) + ‘POINTS’)

                        time.sleep(2)

                        replay = input(‘ What do you want to do? 1] Replay game 2] Exit (Type either 1, 2)’)

                        if replay == ‘1’:

                            break

                        if replay == ‘2’:

                            sys.exit(‘Thank You For Playing’)

                    if player1score == player2score: #since the game cannot end in a tie

                        time.sleep(3)

                        os.system(‘clear’)

                        print (‘There is a tie We shall roll 1 more die and whoever gets higher wins’) #tiebreak game

                        tiebreaker = input(‘Type ROLL to roll both Player 1’s and Player 2’s dice’)

                        while tiebreaker == ‘ROLL’:

                            p1tieroll = random.choice(diceval)

                            p2tieroll = random.choice(diceval)

                            time.sleep(3)

                            os.system(‘clear’)

                            print(‘33[1;31;40m’)

                            print (‘Player 1 has rolled:…’)

                            time.sleep(2)

                            print (str(p1tieroll))

                            time.sleep(2)

                            print(‘33[1;34;40m’)

                            print(‘And Player 2 has rolled:…’)

                            time.sleep(2)

                            print (str(p2tieroll))

                            time.sleep(2)

                            if p1tieroll > p2tieroll:

                                time.sleep(1)

                                print(‘33[1;31;40m’)

                                print (username1.upper() + ‘IS THE WINNER WITH ON THE TIEBREAKER’)

                                time.sleep(3)

                                os.system(‘clear’)

                                replay = input(‘ What do you want to do? 1] Replay game 2] Exit (Type either 1, 2)’) #replayability

                                if replay == ‘1’:

                                    break

                                if replay == ‘2’:

                                    sys.exit(‘Thank You For Playing’)

                            if p1tieroll < p2tieroll:

                                time.sleep(1)

                                print(‘33[1;34;40m’)

                                print (username2.upper() + ‘IS THE WINNER WITH ON THE TIEBREAKER’)

                                time.sleep(3)

                                os.system(‘clear’)

                                replay = input(‘ What do you want to do? 1] Replay game 2] Exit (Type either 1, 2)’)

                                if replay == ‘1’:

                                    break

                                if replay == ‘2’:

                                    sys.exit(‘Thank You For Playing’)

                            if p1tieroll == p2tieroll:

                                time.sleep(1)

                                print(‘33[1;37;40m’)

                                print (‘You have rolled the same. You’ll have to roll again’)

                                continue   

if process == ‘2’: #show scores

    f = open(‘playerscores.txt’,’r+’)

    g = f.read()

    print(g) #prints whole text file

 

Testing

  • Show you have completed the  tests you thought of
  • Identify if you needed to make changes to your program
  • Include the screenshots of the tests

 My tests:

Test

What am I testing?

Expected result

Pass/Fail

Do I need to change my program?
If so, how?

1

Whether or not the SaveScores Function truly write each value properly

Leaves a singular line after each one, minus the last one.

Only just a fail, it just adds an extra unneeded empty line at the bottom of code. Also, position 4 didn’t seem to work

There isn’t really anything I can do, since there is no function the does the opposite to (moving a line down)

2

The occurrence of a tie

Go to tiebreaker, roll 2 separate numbers, then announce winner or reset the program.

Pass, but the player and ‘IS’ is joined together, but this is an easy fix

I need to recheck my string concatenation and make sure there are gaps when needed

3

If my program prints the top 5

Prints the top 5, then returns to selection

Partial fail, it does print out the code

I could use a function, a while or for loop, or, though documented as risky or prone to breaking, execfile()

4

If they give a value option of something that isn’t 1-2

Prints an error message to tell the user to stay within parameters

Pass, and it is useful here since it is only at the start of the coding.

I don’t really need to change this since this is the main starting point, and it functions in a way that works, but may not be the most efficient.

5

If all the colour shortcuts work

Changing the colour of the text

Generally a pass, but the background plays up on the first one

I don’t need to change anything, but I may debug it a little to try to get the background to work.

My test screenshots:

Row 5

Row 1

 

Row 3

Row 2

 

Row 4

 

 

Evaluation

  • Evaluate how successful your program was.  You may find it useful to refer back to your tests
  • You should reflect on any new skills you have developed

 

How successful was my program?

My program was relatively successful, however it did have a few flaws, some I could fix, some that I couldn’t work out how to fix. The gameplay is quite user-friendly with visual aids and simplistic controls, and resolves any ties or mistakes, either in a good or a bad way, unfortunately. I can admit it could be more robust and compact within my coding, considering the fact that my defined function ‘SaveScores()’ is around 188 lines long, due to the fact that the pre-defined functions didn’t function how I wanted them to. The main requisites for the game (5 rounds, saved scores, tie-breaker, etc.) have all been met to the best of my current standards, with some alternatives used. All in all, I think my work has the functionality and the basic look of the expected game, but in hindsight could be more compact, especially if I had some better knowledge of more advanced functions (e.g. arrays, 3D lists, importable functions, etc.). Another flaw with my coding is the viewing of the top 5 scores, since the program terminates after showing the scores, and I would put it into the while loop, but that would mean I would have to move all 405 lines over. In this case, I have instead put a warning on the choice, saying that the program will terminate if option 2 is selected as the pathway.

What new skills have I developed?

Apart from these difficulties in how my code needs to function, I have learnt how to manipulate lists using append, sort, reverse, pop, index, and truncate, all within something else I developed an understanding for, that being defining a function. The skills within this that I have made better are random.choice() and arithmetical operations such as <, > and ==. I have also found out how to use colour within my coding to make it look better, and a form of ASCII text

References within My Code

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  • #Coleman, J. (2018). Codio – Teach Code. With confidence.. [online] Codio. Available at: https://codio.com/jcoleman1/adventure-game:59afc31bcdcde722208fd273:nToaQAeAGGuj/tree/adventuregame.py [Accessed 28 Sep. 2018]. {previous Controlled Assessment}

 

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  • #Bocui, Salvador Dali, Mezgrman and Avinash Raj (2018). Sorting a text file alphabetically (Python). [online] Stack Overflow. Available at: https://stackoverflow.com/questions/27123125/sorting-a-text-file-alphabetically-python [Accessed 5 Oct. 2018].

 

  • #Ctrl S, ondra, Markus and Leeder, D. (2018). How to erase the file contents of text file in Python?. [online] Stack Overflow. Available at: https://stackoverflow.com/questions/2769061/how-to-erase-the-file-contents-of-text-file-in-python [Accessed 19 Oct. 2018]. (Ctrl S et al., 2018) [see attemptatotherroute.py]

 

  • #NPE and Community♦ (2018). Fastest way to check if a value exist in a list. [online] Stack Overflow. Available at: https://stackoverflow.com/questions/7571635/fastest-way-to-check-if-a-value-exist-in-a-list [Accessed 19 Oct. 2018]. (NPE and Community♦, 2018) [see attemptatotherroute.py]

 

  • #Williams, M. (2015). Add Colour to Text in Python. [online] ozzmaker.com. Available at: http://ozzmaker.com/add-colour-to-text-in-python/ [Accessed 30 Nov. 2018].

 

  • #Patorjk.com. (2018). Text to ASCII Art Generator (TAAG). [online] Available at: http://patorjk.com/software/taag/ [Accessed 30 Nov. 2018].

 

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